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Archive for the ‘Creativity’ Category

February 23rd, 2010

What would you do with your millions?

Author: Shelton

mydream-megamillions

www.mymegamillionsdream.com

The Minnesota State Lottery has a microsite allowing daily entries for a chance at millions. It is a fun spin on the simple task of a daily entry. Everyday provides a simple question… what would you do with your millions? The concept breaks down to a simple concept. Ask your audience a fun poll question, see how they compare with everyone else and enter that day. The icing on the cake is the little psychological profile at the bottom of the page that defines you based on your answer.

There is one down side to the execution. While I like the animations, the entire site should not have been done in Flash. Much of what was executed could have been that would have made the site more accessible.

All in all though, simple and fun.

December 17th, 2009

Browser Size lets you see how others view your web site

Author: quiller

In ye olden days of newspaper and other print design, the phrase ‘above the fold’ was a critical part of deciding where various elements or stories should be placed. The more important the story, the closer to the front page is was placed. The most important stories of the day were placed near the top of the front page, which would make them visible to the casual passerby that saw the newspaper in a rack on the street. Everything below the fold would be hidden from view without picking up and unfolding the paper, and thus the ‘above the fold’ rule was invented.

As newspapers and other print materials slowly adapted to the web as a delivery platform, however, this physical limitation was no longer seen as important. It didn’t matter where the story was on the front page, just that it was there. Over time, though, ‘above the fold’ re-entered the arena in a slightly different pretense. Web pages, like newspapers, have a limited amount of real estate that can be visible at the same time. Visitors may not need to physically unfold a website, but their monitors are only so large, which forces the user to scroll their window to see the full content of longer pages.

In the web-based, digital world, ‘above the fold’ represents what is visible on a user’s screen without scrolling the browser window. What makes this concept more difficult to implement online than in print is that the fold is not a static, consistent line for every user. Depending on how large their screen is, what the resolution is set to, and even what kind of device (netbook, desktop or mobile phone?) they are using, the folding line will move vertically and horizontally around the page.

To remedy this problem, Google has recently unveiled a new tool called Browser Size that helps you determine what visitors actually see. Type in the URL to a web site and Browser Size will overlay percentage charts that visually demonstrate what percentage of users will see various elements. This tool allows the designer to determine if an under-performing link or button, for example, is due to its placement — too far to the right or too far down the page, and a certain percentage of your visitors might not ever see that shiny graphic no matter how attention-grabbing and creative it is!

bs1

Browser Size is a free, web-based tool that is part of Google Labs. Read more from Google’s official blog announcement or see Browser Size in action for yourself.

May 22nd, 2009

WebVisions Day 2: Universal Design is Sexy

Author: John

The WebVisions conference was held May 20-22 in Portland, Oregon. Three days of “mind-melding on what’s new in the digital world.”

Speaker: Molly E. Holzschlag.

Molly is a Web Standards, Accessiblity, and CSS guru. She’s worked for Microsoft’s IE division and now works for Opera.com and has written a ton of great books on standards, CSS, etc.. (more…)

May 22nd, 2009

Webvisions Day 2 (Keynote): Cooking Up Gourmet User Experiences on a Fast-Food Budget

Author: John

Speaker: Jared Spool

From the program:

“In this presentation, Jared will share these “fast-food budget” techniques, showing you cost and time effective methods for extracting the core benefits of any user experience design process. You’ll learn simple ways to gather information about your users, the tasks they are doing with your designs, and how well the designs meet their needs. In turn, you can use this information as you continue to make changes, thereby making each new release that much more delightful.”

Jared was a great speaker. He was funny, insightful and definitely lived up to the buzz surrounding his keynote. The presentation wasn’t so much about exact techniques or technology, but about how the best teams create great design. (more…)

April 21st, 2009

Good designers ask, “Why?”

Author: jennag

This blog post I came across (thanks to @mikethenderson RT @creattica) is a great read. As @mikethenderson says, this may “not always be this easy”, but the author does a great job making his point — namely that when we, as designers, are asked to execute that which to us may seem an absolutely ubsurd and counter intuitive idea, we are actually doing our clients a disservice by not questioning their decisions. If we are in fact professionals, we should have the confidence and ability to articulate why a certain request may not be a good idea, and furthermore, be able to offer an alternative solution which embodies the desire of the client without necessarily taking on the same form. Again, easier said than done…but the alternative may result in a poor product for your client and a level of complacent apathy no self-respecting designer should ever stoop to.

Read the original post written by Alexander Charchar here.